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Dengeki bunko fighting climax roster
Dengeki bunko fighting climax roster






Her secondary walk up can also be very useful for pressure. It also steals some of the opponent's meter, giving you not only damage, but slight meter advantage as well. Kouko - Kouko's neutral assist hits the opponent up, allowing you to combo into 214A after an A+B. The giant crescent flip kick is a reliable anti-air that guarantees hard knockdown, giving Tomoka a two-in-one tool that covers one of her most glaring weaknesses and segues into her most terrifying strengths. Pai - 5S is an attack flurry that gives Tomoka an additional window to try to tear through the opponent's defenses with relative safety. Use Iriy'.s 5S to bait opponents into attacking her and move in with an attack of your own to punish the dinner-crashers. 6S is a moped that can be used to punish Blasts or whiffed attacks and force out air options from the foe. Iriya - 5S gives you a plate projectile to use for setplay or to help you close in on opponents. Covers the weaknesses of Tomoka very well, with 5S also providing ample time to start her setplay, and 6S letting additional routes lead to hard-knockdown for more setplay. This is perfect for catching jump-outs on your offense, and clipping jump-happy opponents on your defense. 5S is DFCI's greatest anti-air, covering the entire vertical space two character lengths in front of you. No designated anti-air button requires some game knowledge to intercept overly eager air approachesĭokuro - Dokuro-chan is both a powerful neutral tool and a damaging combo extender.Most ground normals have below-average horizontal range for their type.Rather difficult character to fight against for unfamiliar opponents.Has access to potentially explosive damage into additional setplay.Deceptively huge j.C and decent 2B makes approaching the opponent less burdensome than it appears on paper.Many of the set-ups are also immune to reversal Power Blast as well as Escape Blast. Extremely strong setplay, combining unreactable side swaps with tick throw threats and abare bait.While the opponent can intercept these passes with their own attacks during neutral, the opponent has little choice but to respect Tomoka's squad after a hard knockdown and the myriad of mix-ups that come with the ball life. Should they successfully receive a pass from her, they will then generate further attacks on their own, covering Tomoka as she goes in on offense. The core of Tomoka's setplay revolves around her 214X specials, which summon her basketball-loving teammates. While the majority of her normals outside of 5C and j.C lack range, once she steals the advantage and scores a hard knockdown, the opponent on the receiving court will be in trouble. Tomoka is the resident setplay character.

#DENGEKI BUNKO FIGHTING CLIMAX ROSTER SERIES#

Originally from the light novel series Ro-Kyu-Bu! Gameplay From an upper-class family, her manners are impeccable, but when she starts to play basketball, look out. A basketball ace who transferred to the Kenshin Academy.






Dengeki bunko fighting climax roster